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Essential simcity 4 mods
Essential simcity 4 mods










essential simcity 4 mods
  1. #Essential simcity 4 mods mod#
  2. #Essential simcity 4 mods mods#
  3. #Essential simcity 4 mods series#
essential simcity 4 mods

It has a day/night cycle, so you can see your skyscrapers twinkling in the dark. It lets you build enormous cities, and then trade resources with the neighbouring city you built previously. It has 3D terrain and crisp, clear sprite-art buildings, which are one of the reasons it still looks great today. SimCity 4 did nothing to change this formula but continued its logical progression. Then, when you've constructed a sprawling metropolis and have grown weary, you trigger some natural (or unnatural) disasters and start over. As the mayor of a fledgling town, you zone commercial, residential and industrial districts, place down amenities and services to satisfy residents, and attempt to balance the budget as your town begins to take on a life of its own.

#Essential simcity 4 mods series#

Setting aside fantasy and medieval variants, the template laid down by the SimCity series remains the expectation for most citybuilders. If what you care about is simulation, scale, variety, and the beauty of urban sprawl, it's also the best citybuilder. Twenty years later - thanks to faster PCs, the Rush Hour expansion, and a huge modding community - SimCity 4 is the best of all SimCity games. Its huge cities would chug on even decent PCs, for one, and its traffic simulation seemed outright broken.

#Essential simcity 4 mods mods#

While EA's opening bid to heavily restrict modding in SimCity is a bit disheartening, the fact that the company is soliciting fan feedback and seems to be taking it to heart has us hopeful that more substantial gameplay mods may eventually be allowed in the game.When it was released on January 14th 2003, SimCity 4 had its problems.

#Essential simcity 4 mods mod#

"Would it matter if the mod's used changed after you started playing in the region? If a mod created an unbalanced region would you care? If a SimCity update created an issues with a mod and the region broke-would you be upset or just realize that's part of modding a game that updates?" "As a player what would you want to be able to know about mod enabled regions?" he asks in the forum thread. Developer MaxisKane hinted that he'd be open to allowing simulation-based modding in private regions in the game's current sandbox mode-or in an entirely new mode specifically designed for UGC.ĭeveloper MaxisStaab seems similarly open to player feedback on more open modding options. It's that "opting in" mention that offers a glimmer of hope for some kind of compromise on this issue. Well okay I might, but I wouldn't want to do it without 'opting in' first." "I wouldn't want to join a region where someone purposely made a super-pollution factory and polluted the entire region. "The idea behind this point is that one player modding their game shouldn't disrupt the way another player experiences the game," developer MaxisStaab wrote in the resulting forum thread.

essential simcity 4 mods

Of course, the only reason this is even a discussion is because of SimCity's always-online passive multiplayer, which causes each player's individual simulation to have knock-on effects for other players in the same region. "Why not allow these players to play the game their own way" Advertisement "While I understand that there's a huge drive to keep the integrity of the multiplayer aspect of the game intact, one has to aslo aknowledge that there is a large segment of the fanbase that exclusively plays in single-player regions who don't have any interest in leaderboards, global markets and other multiplayer aspects," he wrote. In an ensuing thread discussing the guidelines, user Oppie pointed to the wide-ranging gameplay mods available for SimCity 4 and worried that restrictions on modding the underlying simulation would leave " SimCity modding. Users don't exactly seem happy about these proposed restrictions. In fact, the only acceptable examples of UGC the guidelines explicitly mention are "swapping art assets, like buildings and vehicles." That draft includes a rule that says "acceptable UGC and mods do not jeopardize the integrity of the gameplay or harm the experience of others." Another rule disallows "UGC that effects the simulation for multiplay games and features."Īs written, these initial guidelines severely limit what the modding community will be able to alter in the game, restricting mods to cosmetic and incidental features. Yesterday, EA rolled out a "first draft" of the guidelines it hopes to put in place when UGC is added to SimCity in the future. However, the company's opening bid on restrictions for such user-generated content (UGC) is spurring intense discussion among players and developers. Youtube / UKAzzer reader comments 73 withĮA is taking the first steps toward adding long-promised official modding tools to this year's revamp of SimCity (not to be confused with the unofficial modding tools hackers opened up months ago).












Essential simcity 4 mods